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How can one save the game of Mühle from a draw-death? How are new games invented nowadays? Which variations of Sudoku are worth a closer look? The authors share exciting and amusing, stimulating and challenging stories from the following four major areas:
You will get to know five modern 2-player games and their stories: Lasker-Mühle, Havannah, Clobber, EinStein doesn't roll dice, Yavalath. Starting with Sudoku, the most well-known representative, you will be introduced to the world of logical puzzles. Concrete puzzle types will be presented, along with general mathematical backgrounds being discussed.
The computerization of competitive chess will be narrated and discussed, with the 3-brain approach as a focus and eDoping as another. Two experiments in text and image from the magical world of numbers will be introduced: Transport optimization in Ritterspordanien and dance figures in the complex number plane.
Ingo Althöfer is an applied mathematician at the University of Jena. Playing games is his passion. Roland Voigt is a graduate mathematician from Leipzig and has been dealing with logical puzzles for many years.
product information:
Attribute | Value | ||||
---|---|---|---|---|---|
publisher | Springer Spektrum; 2014th edition (September 3, 2014) | ||||
language | German | ||||
paperback | 315 pages | ||||
isbn_10 | 3642553001 | ||||
isbn_13 | 978-3642553004 | ||||
item_weight | 1 pounds | ||||
dimensions | 5 x 0.72 x 7.48 inches | ||||
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